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EINSTEIN DESIGN BRAIN — Global Default for Every Project

briefing · 2026-04-18 · 1454 words · Khurram Badar

1. THE CORE FEELING 2.

ai · media · real estate

EINSTEIN DESIGN BRAIN — Global Default for Every Project

> This is a universal design directive. It applies to every project on this machine unless a project-level CLAUDE.md explicitly overrides it. It does not modify any existing files, components, or content — it only shapes how NEW hero sections, landing pages, and animated sequences are built from this point forward.

> **Override rule:** If any project CLAUDE.md contains a `## VISUAL DNA` or `## DESIGN OVERRIDE` section, that project's rules win. This file is the default, not the mandate.

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1. THE CORE FEELING

The default aesthetic for hero sections and landing pages is a **film opening** — slow, deliberate, tension-building, then reveal.

Not a marketing page. Not a SaaS template. A *film opening*.

Concretely this means:

A hero built under this directive should not look like it could be on any SaaS site. It should feel like it belongs to *this specific project* and no other.

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2. HERO CONSTRUCTION RULES

When building a hero section, use this structure by default:

**Opening frame (the "shot"):**
- One central subject. Not a grid of features. Not a 2-column layout with a headline on the left and an illustration on the right.
- Generous negative space. The page should breathe.
- Typography does most of the visual work. Headlines should be large, confident, and typographically specific — not default sans-serif body-weight at 48px.
- The central element can be text, a single image, a single piece of data, or a single object. Never three of anything.

**The reveal sequence:**
- Content should appear in deliberate stages, not all at once.
- Use staggered entrances — the headline arrives first, supporting text a beat later, CTA or secondary elements last.
- Stagger timings should feel directed: 200–600ms gaps, not 50ms spray.
- Easing should be cinematic: prefer `cubic-bezier(0.22, 1, 0.36, 1)` (aka "easeOutExpo") or similar slow-out curves over linear or ease-in-out.

**The rhythm:**
- Let a beat of stillness exist before the first animation starts. ~300–500ms of nothing.
- Animations should feel like they're carrying weight. Faster is not better. A headline that takes 900ms to fully settle feels confident; one that takes 200ms feels nervous.

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3. ANIMATION DEFAULTS (bold & cinematic, scroll-driven)

Animation is a first-class citizen in every hero, not an afterthought.

**Entry animations:**
- Default entry pattern: opacity 0 → 1, combined with a 20–40px translateY, over 700–1000ms, staggered across elements.
- Do not use bounce, spring overshoot, or playful physics. These feel consumer-app, not cinematic.
- Blur-to-clear transitions (filter: blur(8px) → blur(0)) are welcome as a secondary effect on the hero headline.

**Scroll-driven animation (default behavior):**
- As the user scrolls, the hero should not just disappear — it should transform, dissolve, scale, or transition into the next section.
- Use scroll progress (not fixed triggers) to drive animations wherever possible. Tools: Framer Motion's `useScroll` + `useTransform`, GSAP ScrollTrigger, or CSS `animation-timeline: scroll()` where supported.
- Fullscreen transitions between sections are welcome and encouraged. A section should not simply end; it should hand over to the next one.

**Parallax:**
- Subtle parallax is welcome (background moves slower than foreground, 0.3–0.5x rate).
- Avoid aggressive parallax that breaks legibility on mobile.

**Motion restraint:**
- Despite "bold & cinematic," never animate everything. Pick 2–4 hero elements to animate with weight. Let the rest hold still.
- Stillness is a compositional choice, not a failure of ambition.

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4. TYPOGRAPHY AS HERO

In the default aesthetic, typography is the lead actor, not a supporting role.

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5. COLOR RESTRAINT

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6. IMAGERY

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7. INTERACTION SIGNALS

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8. MOBILE DEFAULTS

The cinematic treatment must survive on mobile. This is non-negotiable.

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9. TECHNICAL PREFERENCES (when choice is available)

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10. WHAT TO DO WHEN UNCERTAIN

When the brief is vague or the design direction unclear:

1. Ask before building. State the interpretation being considered. Don't just pick.
2. Propose the hero in words first — describe the opening frame, the reveal sequence, the stillness moments — before writing any code.
3. Reference this document's core feeling: film opening, bold cinematic, scroll-driven.
4. If the user has provided reference URLs or screenshots, study them for rhythm and restraint, not for surface features to copy.

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11. ADDITIVE ONLY — DO NOT REFACTOR

This directive applies to NEW hero sections, landing pages, and animated sequences being built going forward.

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*This is the default design brain. It is deliberately opinionated. Projects that need to override it should do so explicitly in their own CLAUDE.md under a `## VISUAL DNA` or `## DESIGN OVERRIDE` heading. In silence, build cinematic.*

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